
Upon returning to Rhode the slayer began experiencing pain and hallucinations attributed to the dragon memories. Despite the slayer needing to undergo a ritual to channel their newly-acquired dragon memories, investigating the dragon sightings was a higher priority regardless of the risk, and so the newly reborn slayer returned to the zeppelin with the slayer group they arrived with and set a course for the valley.Īfter arriving outside Broken Valley Village, the slayer, ordered by Rhode, set to questioning the villagers in order to ascertain the dragon knight's location. The slayer's initiation was interrupted, however, by news of a Dragon Knight being spotted in Broken Valley.

The Slayer was also granted the gift of Mindread by a slayer by the name of Isobel. To this end the slayer was directed to speak to one of three instructors living in Farglow: Aravir, Alberic and Gawain, in order to begin the process of relearning an aspect of their training. The training was not for naught, however, as it would allow them to relearn their lost skills, as well as new skills much quicker than the uninitiated. Receiving the dragon memories turned the slayer's eyes silver and allowed them to see ghosts such as Morgana's companion Toral this also had the side effect of causing the initiate to forget their slayer training. In Farglow the slayer was bestowed dragon memories by the town's archmage Morgana, granting them a resistance to the mental attacks they would face when fighting dragons. In 1300 AD they accompanied Commander Rhode, Marius, and some fellow slayers via a zeppelin to the mountain hamlet of Farglow as one of the final steps of their training. Their appearance, gender and voice are chosen by the player upon character creation.Īn initiate into the order of the Dragon Slayers, nothing is known of their past other than that they received extensive training at a Slayer Academy.


The Dragon Knight, also known as The Dragon Slayer or Slayer for short, is the player character in Divinity II: Dragon Knight Saga.
